Class CellWidget<C>

    • Constructor Detail

      • CellWidget

        public CellWidget​(Cell<C> cell)
        Construct a new CellWidget with the specified cell and an initial value of null.
        Parameters:
        cell - the cell to wrap
      • CellWidget

        public CellWidget​(Cell<C> cell,
                          ProvidesKey<C> keyProvider)
        Construct a new CellWidget with the specified cell and key provider, and an initial value of null.
        Parameters:
        cell - the cell to wrap
        keyProvider - the key provider used to get keys from values
      • CellWidget

        public CellWidget​(Cell<C> cell,
                          C initialValue)
        Construct a new CellWidget with the specified cell and initial value.
        Parameters:
        cell - the cell to wrap
        initialValue - the initial value of the Cell
      • CellWidget

        public CellWidget​(Cell<C> cell,
                          C initialValue,
                          ProvidesKey<C> keyProvider)
        Construct a new CellWidget with the specified cell, initial value, and key provider.
        Parameters:
        cell - the cell to wrap
        initialValue - the initial value of the Cell
        keyProvider - the key provider used to get keys from values
      • CellWidget

        protected CellWidget​(Cell<C> cell,
                             C initialValue,
                             ProvidesKey<C> keyProvider,
                             Element elem)
        Creates a CellWidget with the specified cell, initial value, key provider, using the specified element as the wrapper around the cell.
        Parameters:
        cell - the cell to wrap
        initialValue - the initial value of the Cell
        keyProvider - the key provider used to get keys from values
        elem - the browser element to use
    • Method Detail

      • getCell

        public Cell<C> getCell()
        Get the Cell wrapped by this widget.
        Returns:
        the Cell being wrapped
      • redraw

        public void redraw()
        Redraw the widget.
      • setValue

        public void setValue​(C value)
        Sets this object's value without firing any events. This should be identical to calling setValue(value, false).

        It is acceptable to fail assertions or throw (documented) unchecked exceptions in response to bad values.

        Widgets must accept null as a valid value. By convention, setting a widget to null clears value, calling getValue() on a cleared widget returns null. Widgets that can not be cleared (e.g. CheckBox) must find another valid meaning for null input.

        This method will redraw the widget if the new value does not equal the existing value.

        Specified by:
        setValue in interface HasValue<C>
        Specified by:
        setValue in interface TakesValue<C>
        Parameters:
        value - the object's new value
        See Also:
        TakesValue.getValue()
      • setValue

        public void setValue​(C value,
                             boolean fireEvents)
        Sets this object's value. Fires ValueChangeEvent when fireEvents is true and the new value does not equal the existing value.

        It is acceptable to fail assertions or throw (documented) unchecked exceptions in response to bad values.

        This method will redraw the widget if the new value does not equal the existing value.

        Specified by:
        setValue in interface HasValue<C>
        Parameters:
        value - the object's new value
        fireEvents - fire events if true and value is new
      • setValue

        public void setValue​(C value,
                             boolean fireEvents,
                             boolean redraw)
        Sets this object's value and optionally redraw the widget. Fires ValueChangeEvent when fireEvents is true and the new value does not equal the existing value. Redraws the widget when redraw is true and the new value does not equal the existing value.
        Parameters:
        value - the object's new value
        fireEvents - fire events if true and value is new
        redraw - redraw the widget if true and value is new