Class Animation

    • Method Summary

      All Methods Instance Methods Abstract Methods Concrete Methods 
      Modifier and Type Method Description
      void cancel()
      Immediately cancel this animation.
      protected double interpolate​(double progress)
      Interpolate the linear progress into a more natural easing function.
      boolean isRunning()
      Returns true if the animation is running.
      protected void onCancel()
      Called immediately after the animation is canceled.
      protected void onComplete()
      Called immediately after the animation completes.
      protected void onStart()
      Called immediately before the animation starts.
      protected abstract void onUpdate​(double progress)
      Called when the animation should be updated.
      void run​(int duration)
      Immediately run this animation.
      void run​(int duration, double startTime)
      Run this animation at the given startTime.
      void run​(int duration, double startTime, Element element)
      Run this animation at the given startTime.
      void run​(int duration, Element element)
      Immediately run this animation.
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Method Detail

      • cancel

        public void cancel()
        Immediately cancel this animation. If the animation is running or is scheduled to run, onCancel() will be called.
      • run

        public void run​(int duration)
        Immediately run this animation. If the animation is already running, it will be canceled first.

        This is equivalent to run(duration, null).

        Parameters:
        duration - the duration of the animation in milliseconds
        See Also:
        run(int, Element)
      • run

        public void run​(int duration,
                        Element element)
        Immediately run this animation. If the animation is already running, it will be canceled first.

        If the element is not null, the onUpdate(double) method might be called only if the element may be visible (generally left at the appreciation of the browser). Otherwise, it will be called unconditionally.

        Parameters:
        duration - the duration of the animation in milliseconds
        element - the element that visually bounds the entire animation
      • run

        public void run​(int duration,
                        double startTime)
        Run this animation at the given startTime. If the startTime has already passed, the animation will run synchronously as if it started at the specified start time. If the animation is already running, it will be canceled first.

        This is equivalent to run(duration, startTime, null).

        Parameters:
        duration - the duration of the animation in milliseconds
        startTime - the synchronized start time in milliseconds
        See Also:
        run(int, double, Element)
      • run

        public void run​(int duration,
                        double startTime,
                        Element element)
        Run this animation at the given startTime. If the startTime has already passed, the animation will run synchronously as if it started at the specified start time. If the animation is already running, it will be canceled first.

        If the element is not null, the onUpdate(double) method might be called only if the element may be visible (generally left at the appreciation of the browser). Otherwise, it will be called unconditionally.

        Parameters:
        duration - the duration of the animation in milliseconds
        startTime - the synchronized start time in milliseconds
        element - the element that visually bounds the entire animation
      • isRunning

        public boolean isRunning()
        Returns true if the animation is running. Note that animation may be 'running' but no callbacks is executed yet.
      • interpolate

        protected double interpolate​(double progress)
        Interpolate the linear progress into a more natural easing function. Depending on the Animation, the return value of this method can be less than 0.0 or greater than 1.0.
        Parameters:
        progress - the linear progress, between 0.0 and 1.0
        Returns:
        the interpolated progress
      • onCancel

        protected void onCancel()
        Called immediately after the animation is canceled. The default implementation of this method calls onComplete() only if the animation has actually started running.
      • onComplete

        protected void onComplete()
        Called immediately after the animation completes.
      • onStart

        protected void onStart()
        Called immediately before the animation starts.
      • onUpdate

        protected abstract void onUpdate​(double progress)
        Called when the animation should be updated. The value of progress is between 0.0 and 1.0 (inclusive) (unless you override the interpolate(double) method to provide a wider range of values). There is no guarantee that onUpdate(double) is called with 0.0 or 1.0. If you need to perform setup or tear down procedures, you can override onStart() and onComplete().
        Parameters:
        progress - a double, normally between 0.0 and 1.0 (inclusive)